#version 460
#extension GL_GOOGLE_include_directive : enable

//#include "../../../core/shader_widget_color.h"
#include "../../../core/shader_color.h"


layout(location = 0) in vec2 gCoords;
layout(location = 1) in flat uint gInstanceIndex;

layout(location=0) out vec4 outColor;



layout(binding = DEF_BINDING_WIDGET_Texture) uniform sampler2D tex;

//vec3 color_W = vec3(0.2125, 0.7154, 0.0721);

void main(void){
	outColor = texture(tex, gCoords);
}





